Electronic Arts Inc
EA Real Time Price USDRecent trades of EA by members of U.S. Congress
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Recently reported changes in EA holdings by institutional investors
Quarterly net insider trading by EA's directors and management
* Insider trading data parsed from SEC Form 4 filings by Quiver Quantitative. Sign up for the Quiver API for real-time access.
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About
Key Metrics
Return (1d)
Return (30d)
Return (1Y)
CAGR (Total)
Max Drawdown
Beta
Alpha
Sharpe Ratio
Win Rate
Average Win
Average Loss
Annual Volatility
Annual Std Dev
Information Ratio
Treynor Ratio
Total Trades
Metrics Definitions
Disclaimer: The performance results shown are based on historical backtesting and are hypothetical in nature. Backtested performance does not represent actual trading and does not account for all market factors that may affect execution, such as liquidity, slippage, and changing market conditions. Past performance is not necessarily indicative of future results. There is no guarantee that any trading strategy will be profitable or avoid losses.
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Alpha
Measures a portfolio's risk-adjusted performance against that of its benchmark
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Annual Standard Deviation
Measures how much the portfolio's total return varies from its mean or average.
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Annual Volatility
A statistical measure of the dispersion of returns for the portfolio.
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Average Win
The average return (%) for trades that resulted in a positive return.
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Average Loss
The average return (%) for trades that resulted in a negative return.
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Beta
A measure of the volatility of the portfolio compared to the market as a whole.
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CAGR
CAGR (Compounded Annual Growth Rate), is the historical annualized rate of return for an investment strategy, throughout the backtest period.
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Information Ratio
A measurement of portfolio returns beyond the returns of its benchmark compared to the volatility of those returns.
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Max Drawdown
the maximum observed loss from a peak to a trough of a portfolio, before a new peak is attained.
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Sharpe Ratio
The Sharpe Ratio is a measure of historical risk-adjusted return, which quantifies the amount of return that an investor received per unit of risk.
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Total Trades
The total number of trades made by this strategy.
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Treynor Ratio
Attempts to measure how successful an investment is in providing compensation to investors for taking on investment risk.
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Win Rate
The percentage of total trades that resulted in a positive return.
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Government lobbying spending instances
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$20,000 Feb 08, 2005 Issue: Copyright/Patent/Trademark
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$20,000 Aug 11, 2004 Issue: Copyright/Patent/Trademark
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$20,000 Feb 13, 2004 Issue: Copyright/Patent/Trademark
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$20,000 Aug 13, 2003 Issue: Copyright/Patent/Trademark
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$20,000 Jun 26, 2003 Issue: Copyright/Patent/Trademark
EA Estimated quarterly lobbying spending
EA Revenue by Segment or Geography
New EA patent grants
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Patent Title: System and methods for automated light rigging in virtual interactive environments Nov. 18, 2025
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Patent Title: State stream game engine Nov. 18, 2025
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Patent Title: Object motion within a video game Nov. 11, 2025
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Patent Title: Systems and methods for generating a shadow mesh Oct. 28, 2025
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Patent Title: Terrain generation and population system Oct. 28, 2025
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Patent Title: Enhanced system for generation and optimization of facial models and animation Oct. 28, 2025
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Patent Title: Neural animation layering for synthesizing movement Oct. 14, 2025
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Patent Title: Dynamic modifications of single player and multiplayer mode in a video game Sep. 30, 2025
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Patent Title: Respawn systems and methods in video games Sep. 23, 2025
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Patent Title: Neural synthesis of sound effects using deep generative models Sep. 23, 2025
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Patent Title: Generating facial animation data from speech audio Sep. 02, 2025
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Patent Title: Learning character motion alignment with periodic autoencoders Sep. 02, 2025
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Patent Title: Intent-based models for use in selecting actions in video games Sep. 02, 2025
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Patent Title: Online gaming for streaming players Aug. 19, 2025
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Patent Title: Systems and methods to accelerate collision detection in cloth simulation Aug. 12, 2025
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Patent Title: Automated system for generation of facial animation rigs Aug. 12, 2025
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Patent Title: Predicting facial expressions using character motion states Jul. 29, 2025
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Patent Title: Skin microstructure texture filtering for runtime facial animations Jul. 22, 2025
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Patent Title: Deep learning system for data-driven skill estimation Jul. 22, 2025
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Patent Title: Systems and methods for ray traced occlusion and reflections Jul. 08, 2025
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Patent Title: Creating and exporting graphical user interfaces for video game runtime environments Jul. 01, 2025
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Patent Title: Simulating realistic ball behaviour in interactive videogames Jul. 01, 2025
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Patent Title: Resolving graphical conflicts between objects Feb. 07, 2017
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Patent Title: User behavior analyzer Dec. 27, 2016
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Patent Title: Identifying features in polygonal meshes Apr. 05, 2016
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Patent Title: Virtual playbook with user controls Feb. 23, 2016
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Patent Title: Time-shifted multiplayer game Feb. 16, 2016
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Patent Title: Collaborative online gaming system and method Dec. 01, 2015
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Patent Title: Aggregating identifiers for media items Aug. 04, 2015
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Patent Title: Encoding of computer-generated video content Jul. 28, 2015
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Patent Title: Method and system for remote game display Jul. 28, 2015
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Patent Title: Integrated card and slot machine mechanic Apr. 21, 2015
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Patent Title: Autonomous media version testing Mar. 10, 2015
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Patent Title: Method and system for media control Oct. 14, 2014
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Patent Title: Interactive electronic gaming with matched-tournament game play May. 06, 2014
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Patent Title: Download in place Mar. 18, 2014
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Patent Title: Pausing of content delivery in push notifications Dec. 17, 2013
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Patent Title: Multiplayer platform for mobile applications Apr. 24, 2012
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Patent Title: Video game providing simulated disc jockey experience Apr. 24, 2012
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Patent Title: Graphical interface for interactive dialog Dec. 20, 2011
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Patent Title: Music-responsive entertainment environment Dec. 13, 2011
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Patent Title: Local frame processing to apparently reduce network lag of multiplayer deterministic simulations Nov. 29, 2011
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Patent Title: Collaborative online gaming system and method Oct. 18, 2011
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Patent Title: Particle-based cloth simulation using verlet integration with fixed and stiff-spring constraints supporting collision detection and reaction with projectiles in sports video games Aug. 16, 2011
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Patent Title: Electronic in-application postcards Jan. 11, 2011
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Patent Title: Video game with simulated evolution Jan. 11, 2011
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Patent Title: Live hosted online multiplayer game Nov. 02, 2010
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Patent Title: Video game with simulated evolution Sep. 07, 2010
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Patent Title: Dynamic bandwidth detection and response for online games Mar. 16, 2010
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Patent Title: Motion sensor using dual camera inputs Mar. 02, 2010
Federal grants, loans, and purchases
Estimated quarterly amount awarded to EA from public contracts
Recent insights relating to EA
Recent picks made for EA stock on CNBC
ETFs with the largest estimated holdings in EA
- ... Highest Price Target
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- ... Lowest Price Target
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- Is $EA stock a Buy, Sell, or Hold?
- What is the price target for $EA stock?
* Analyst consensus is not financial advice. Please see our data disclaimers .
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- Who owns $EA stock?
- Who owns the most shares of $EA stock?
- What funds own $EA stock?
* These are estimates based on data taken from SEC filings. There may be inaccuracies due to parsing errors, accidental double-counting, incorrect classification of indirectly owned shares, or any other number of issues.
The Quiver Smart Score combines our data on Congress Trading, Lobbying, Insider Trading, CNBC Mentions and more to provide a comprehensive view of the strength of a stock's underlying data.
The Smart Score grades stocks on a scale of 1 (weakest) to 10 (strongest) based on the strength of the underlying data.Sign Up to view EA Smart Score
See concise summaries of analyst reports, presenting both bullish and bearish arguments for a stock.
Example:
The Bulls Say summary highlights positive aspects of the stock.
The Bears Say summary points out potential risks and negative aspects of the stock.
Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales.
- Address Redwood City, CA
- Market Cap 51.2 billion
- Employees 14,500
- Industrial Classification Services-Prepackaged Software